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1997-10-21
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WMR (Reviews [week #29])
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|o | | \| o| |o _/ | o\
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:. | | | |\ \| | /| |/ / ::
: | | |/\ | \ | |/ | | / :
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:. | | / \ | \ | |__| | / .:
:: | |/ \| \_| | |/ :
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[]=======| / \ |=| |==| | \==========[]
[]=======| /| \ |=| |==| | \=========[]
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|o / | | \ o| |o | | |\ o\(mansooj)
|_/ | o | \_| |__/ | o | \__/
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(Originally compiled and added on October 14, 1997)
(last updated 10.15.97)
-----========================================-----
-----================================================================-----
"Cosmic Outflow"
(Party Version)
by Falcon of Pulse
(attributed to both Falcon & Ice of Pulse in the Wired 96 results I have)
(22ch XM, 03:40)
(cosmic.zip [536K/765K])
[Spacey]
(dreamy style)
! 2nd place finisher at Wired '96 !
Samples -----------------.
Originality -------------. |
Technical ---------. | |
Composition -----. | | |
Overall -. | | | |
| | | | |
| | | | |
====================
Nova 97+ 99 99 95 95
Mansooj 97+ 85 -- 76 93
Anders Akerheden 95+ 94 93 80 92
WolfSong 95+ 94 89 77 90
Peraphon 85+ -- -- -- 84
Araneus 83+ 79 -- 77 92
Emit 70+ 65 70 75 65
/----------------------------------------------------\
)-----------------------========[ Mansooj ]========-----------------------(
\----------------------------------------------------/
First off, let me mention that this type of music sets my personal bias
meter to max reading. What is it? Well, this is space-music with a kind
of dream-state flair to it. Great combo.
Right from the opening the stage is set and the tone of the piece is laid
out: it's not hard to imagine being in a lonely spaceship traveling the
vastness of space, what with the opening of reverberating knocks and a
subtle thrumming whoosh portending the firing up of the engines. If you
don't see yourself in the belly of a vast ship destined for the unknown,
you probably won't fully appreciate the mood.
The tempo is moderate, a sort of laidback dance beat, except for the
occasional breakdowns where the tone is made more melancholy, almost in the
vein of a 'lost ship'--you know you're going to die within this hull, but
you're sacrifice is going to be remembered for eternity. The song, as a
whole, does not give this impression, though, and is instead a little bit
rockish in parts where an electro-guitar drops in for a brief riff-stint
somewhere just above the rest of the mix. The beat is simple, and
reserved, but absolutely perfectly suited to the task of delivering this
song's cargo of subtle, haunting emotion (late note: so haunting, to me,
I've been replaying this tune in my mind for two days, so I've dumped it to
tape and listened to it about a hundred times before turning in this
review--I like).
The instrument palette is composed of splotches of five colors, and a
total of thirty-two hues. The percussion is built from an easy-going,
dancey drum-loop; I won't say Enigma-like, but it's in the same genre, and
as I noted in passing above, the arrangement is perfectly designed to
accentuate the mood. A plethora (meaning seven, in this case) different
string/synths are present to form the second strata of moodiness, and they
are also exactly as needed to accomplish this. Being a bit of space-muzak,
there is the usual, but well-selected and effective assortment of sound
effects (eight of 'em, including a recognizable clip from a Kraftwerk
tune--but one used subtly enough, I didn't even realize it existed in the
mix until I looked for it), and beep/boop samples of the sort you hear in
traditional techno-demo tunes. And there's also an electro-guitar, also
mentioned briefly above. The entire set is excellent in quality, and so
well-suited to form a gestalt that even the scratch (which I intentionally
left unmentioned earlier) fits in perfectly despite the unlikeliness of
its usage in this sort of music.
My bias may be showing, but regardless, this is clearly one of the more
smoothly-flowing bits of music in this genre that I've heard, and as such,
one should understand that despite by biases, I place this one on a high
pedestal, even relatively speaking. I have mentioned nothing that could be
considered wrong with this piece, but there is one minor niggle: The
guitar, although its usage isn't at all out of place, it could have been
made a lot warmer to fit with the prevailing tone the rest of the mix had
built up. It's a bit like an I-beam on a bed of crushed velvet, however,
it does not materially detract from the overall effect, even so.
In summation, this song is excellent. It has a definite mood, a
silky-smooth flow (forgetting the minor problem with the guitar's
relatively sharp edge), and a juicy assortment of sounds. For space-music
fans, this is a gem worthy of donning your cat-burglar's suit to heist. I
know I've found another master jeweler to follow very closely....
/----------------------------------------------------\
)------------------------========[ Emit ]========-------------------------(
\----------------------------------------------------/
A pleasant space-ambient track with a rather epic feel, slightly
reminiscent of Lifeforms era tracks by Future Sound of London.
I was first struck by the stereo image; there is excellent use of panning.
The track works up into a nice thickness fairly rapidly (using very
effective reverb in the samples), while still maintaining a good frequency
balance (ie: not too many highs or lows which mask one another). We begin
with some spacey beeping, which leads into a smooth and deep drum loop. A
few beeps and notes come in fairly quickly, as well as an orchestral string
element, while some sparse tb303 samples glide around the background.
Slightly upsetting to me are some of the transitions, which I find too
obvious and almost distracting (ie: some instruments just disappear
instead of fading out slowly). I didn't feel there was enough variation in
overall volume and density. The track remained at about the same loudness
and used the same amount of sounds most of the way through. I would have
loved to hear some more dynamic transitions.
After listening to Cosmic Outflow a few times, I began to feel like it had
been compressed into too short a time. It is about three and a half
minutes, but I really think it could have successfully been maybe five or
six minutes, especially when I think about the slower transitions and
dynamic explorations I would have liked to have heard.
The samples were all quite nice and well-suited, until a screaming guitar
swooped in approximately halfway through the track. I really couldn't
understand the reason for selecting this sound; acoustically, it sounds far
too sharp in comparison with all the other samples (it may have been fine
had it been quieter, or perhaps EQ'ed so it wasn't so bright). Moreover, I
think the simple fact that it sounds like a guitar bothers me--I don't like
to prescribe instruments which can or cannot be used in a certain type of
music, but it just doesn't work for me. It almost sounds as though it has
migrated in from a chip tune.
All in all, a good, moody ambient piece, probably indicative of some good
things to come from Falcon.
/----------------------------------------------------\
)------------------------========[ Nova ]========-------------------------(
\----------------------------------------------------/
Wow. This song made a monumental impression on me. Depth, mood,
atmosphere, and so much more. This song is great! I have never given a
song this high a score yet and I doubt I will for some time. Don't even
bother reading the rest of my review, DOWNLOAD this song right now. The
spacey ambient sounds will emotionally move you and the music will soothe
you.
Since I've always believed that there is nothing perfect in the world of
music, let me get my only gripe out of the way: This song is not long
enough. There I said it. I actually whined about the song that is the
nearest to perfection that I have ever heard. I could listen to this tune
all day long.
Right from the opening, you are hooked. Cosmic Outflow starts out nice and
spacey, but not with the traditional spacey-ness of the past. The author
uses lots of new samples and sounds that I have not heard before in a
spacey/ambient tune. And to get beyond the introduction of the song (since
I could write all day long, in vain, trying to describe the sounds), the
author makes great use of fades, pans, volume ramps and all the other
technical things that we come to expect from great songs. And yes, before
you ask, the composition is solid. Cosmic Outflow has slow parts that are
hauntingly beautiful and 'normal' parts that are intriguing and
captivating. As of this review's writing, I have listened to the song so
many times that I've lost count, yet, I have not become bored with it and
am still easily picking out new things in the song. Simply put, this song
is brimming with good stuff.
Now...we seem to be having a reading comprehension problem...what part of,
"Don't even bother about reading the rest of my review, DOWNLOAD this song
right now" don't you understand? =)
/----------------------------------------------------\
)----------------------========[ Peraphon ]========-----------------------(
\----------------------------------------------------/
This is a very nice piece of spacey techno indeed. The song comes across
as being very smooth, well thought out and well executed. It starts off
with some very spooky sounds, something that would go very well in an alien
movie. It then has some deep space echoes and other sounds, something a la
2001: A Space Odyssey, and using some very nice strings to give the spacey
effect. The main section of the song has the strings, some nice background
bass and percussion which moves to a very steady rhythm. There is a
definite techno influence in the song, but it works in very well with the
overall 'spaciness.' Throughout the entire song, there are snippets of
spacey sound effects which add quite a lot to the song as a whole.
The song has a definite end, but in my opinion, the composer could have
done a little more with it. Also, one of the instruments at the end does
not cut off properly in Cubic Player and instead of a clean ending we have
a continual hiss (this is not the case in FastTracker). The samples used
are of a very high standard, leaving me unable to hear any faults, and they
sound great and work very well in this genre. They all seem to loop
extremely well and have basically nothing in the way of hiss or ring.
Overall, I think this is one of the better space modules I have heard,
because it uses the instruments and other effects fairly well in
establishing the spacey feel. I think this song has very good lastability
as far as listening goes, although the space effects that help make the
song what it is do get a little irritating after awhile. Well worth a
listen.
/----------------------------------------------------\
)------------------========[ Anders Akerheden ]========-------------------(
\----------------------------------------------------/
Whooooah!! This tune almost made me wet my pants. I haven't heard such an
intense and live-sounding synth track in a long time. It reminded me of
Point of Departure, one of my favorite Necros tunes, though this song has a
slightly slower beat...and...it's even better, overall.
The intro is divine, and when the drum sequence commences it reaches even
higher ground. There's an incredible depth in the bassdrum, and in the
snare as well. I recognized one drumloop in the song, but I'll overlook
that; hopefully, it's of his own creation, anyway. The sample quality is
crisp, and the howling fx used here had a great affect on me. Frankly, all
the effects in this module are interesting--acid sounds, metal hits of
various kinds, even what would normally be a typical scratch sound--and
they've been put together in a harmonic way so they don't drown one another
out, instead, making the overall sound a great deal richer. Actually
there's really nothing to complain about, save for the lead guitar sample,
which is a pretty sharp and annoying sound. Fortunately, Falcon only used
it for a few seconds in total throughout the song. If not for that, I
would have been giving this song even more praise than I already have!
Anyone unwise enough not to take a look at this track, will only have
themselves to blame.
/----------------------------------------------------\
)----------------------========[ WolfSong ]========-----------------------(
\----------------------------------------------------/
Excellent! This is the best piece of module music I've heard in months!
The best way I can describe it is to imagine Enigma meets demo-style music.
It has distinctive demo overtones, but is much more relaxed than the usual
demo song. Smooth backing chords supplied by vocal sounds and strange
noises and sine sweeps give it quite a spacey feel. Being a demo song,
most all of the instruments are various synth sounds, some of them in
filter-swept pieces to give more of an electronic sound.
The work done in this module is superb. Everything is where it seems it
should be, from chord changes to variations in volume. The sample quality
and instrument selection is wonderful. The flow of the song is expertly
crafted. I could not find one single thing wrong with it! Aarrggg! I'm
here to gripe about music. How am I supposed to deal with this?
If I absolutely HAD to make a criticism about it (and this is really
reaching) I would say that it would have been nice if the solo had been
extended a little and maybe taken into another area before it ended.
This review is shorter than I'd like, mostly because I have nothing to
complain about. This song is staying right here in my hard drive. This
one gets an A+!
/----------------------------------------------------\
)-----------------------========[ Araneus ]========-----------------------(
\----------------------------------------------------/
I don't know what it was about the first minute of the song that worked so
well--there's this computer 'bleop' sample that sounds just wonderful with
a nice stereo. Although I'm no expert in samples, I give this song high
praise for finding a perfect combination to make a pleasant, upbeat song.
Falcon labels the song as a 'party version,' but I would suggest that it's
more of a dance version. A slow, but strong and lively beat, demo-style
samples and sequences, spacey synths, accurate effect-sounds (doors closing
and so on) and tons of bleeps work effectively at creating a spacey song
with a hint of Jean-Michel Jarre to it. A synthed-up electric guitar
demo-izes the song, generating an interesting mix of demo and ambient
music.
-----================================================================-----
"Sea Fantasies"
by Rave-o-Tek of Nebula
(30ch XM, 07:36)
(n_SeaFantasies.zip [1806K/3040K])
[Trance]
"So here is a very ambient trance song into which I put a lot of work. The
reason why I wrote it was that my girlfriend and I wanted to go on a
holiday by the sea. But as things happen, we were not able to do so this
summer. So I wrote this song for her...because as long as we both have our
imagination, we can be at every beach in the world when being together and
listening to that wonderful song...." [Rave-o-Tek]
Samples -----------------.
Originality -------------. |
Technical ---------. | |
Composition -----. | | |
Overall -. | | | |
| | | | |
| | | | |
====================
Cubix 85+ -- -- 90 90
Zond 3 80+ 74 60 65 70
Araneus 76+ 77 -- 57 83
Mansooj 72+ 60 -- 55 70
Emit 65+ 70 65 65 40
Nova 64+ 62 54 65 65
Skullsaw 30+ 30 45 30 50
/----------------------------------------------------\
)-----------------------========[ Mansooj ]========-----------------------(
\----------------------------------------------------/
An ocean waves opening, again? Yeah, well as I've said before, no sense in
getting worked up over such things when the title alone should serve well
enough to belay the validity of any nasty comments. Rave-o-Tek does
something a tad different, though, in that he keeps the waves rolling
across the soundscape, tucked well into the background--smartly placed
underneath the mix so that they're not clashing with anything, but 'there'
enough to provide some continuity between the opening and the similar
ending.
So we have a foundation point. The usual implication of ocean waves is
serenity and relaxation. Well, though Sea Fantasies has that aspect about
it, the percussion--mainly a simple ravey/dance beat (a rather prominent
one, at that), and some incidental clips--should help keep the listener
from drifting off and drowning somewhere during the seven plus minutes it
takes to complete this voyage.
The presence of (non-articulated) pizzicato-style sounds throughout much of
the piece gives it a light texture, and also lends a bit to the nautical
premise in that strange way that is difficult to explain, but easily
understood. Working in tandem, smooth synths and some beepy-boopy sounds
fill out the upper range of the sound spectrum, with low-toned synths
falling in underneath. However, this does illustrate what might be a minor
problem: there's not much mid-range to this track. I don't think it
detracts much, but I do think some benefit would have been gained had this
gap been filled in a bit.
Atmospheric trance with an occasionally heavy beat. Feels nice, in the
ear, generates the vibes--a cross between listening music and ambient
background. Comes off well, and it shows Rave-o-Tek to be a clever fellow
around this sort of sound.
Two things, however. I noticed clicking, from bank to bank, near the end.
With everything else being so clean, I was a bit surprised. It is possible
this is an anomaly with various Amiga XM replayers, but I rather doubt it,
as I can hear clicking in one sample when played alone. The other thing,
and this is something that may well keep a nicely crafted piece of work out
of the hands of many: it's a behemoth at just over 3MB. Now, as I've
mentioned time and time again, I'm not a tracker, so I'm not privvy to the
little things that may be of vast importance to a tracker. However, I
can't help but wonder if there's really a need for a >700K sample? Or, for
that matter (in this case), four others over 375K. Granted, in the days of
old, there were often tracker-induced limitations, but the product still
seemed excellent where excellence would still be the case (i.e. a good
tracker is a good tracker regardless of his sample-set, only the raw sound
will be improved by finer samples), so I can't see that these enormous
samples are doing any good, all things considered.
And no, I don't think this sample bloat problem counts against the module
in any way other than whether it will be worth the download time. The
track is quite good, satisfying, and well-rounded for its style (yes, it is
rather repetitive, as is the prevailing nature of trance/ambient, but
chances are this concept will come as no surprise to anyone bothering to
read reviews of music in this genre...), and I think even at 3MB it was
worth *my* download time, though with the acreage it eats up, I'm not sure
about its lastability. 'Course, one can always dump it to audio tape, as I
did, and then consider the fate of the file itself more freely....
/----------------------------------------------------\
)------------------------========[ Nova ]========-------------------------(
\----------------------------------------------------/
Imagine, if you will, a seashore; the warm sand, the water slowly lapping
at your toes, the wind blowing through your hair. Now imagine that you are
all alone with no one else on that shore. Well, okay...just you and a
significant other. According to the comments in the song, the above is the
imagery that the author is trying to convey through this tune. Does he do
it? Let's take a look.
The introduction is well done and instantly sets the atmosphere with the
sounds of waves washing onto the beach. Some dreamy synths with a touch of
vibrato are brought in and soon hi-hat and hand clap percussion is added as
well. There is a well done 'false climax' in the first third of the song
where an upwelling of synth and percussion peaks in a small frenzy of sound
and then drops you back onto the beach again with the quiet sound of the
waves washing onto the shore. Now, to answer the question, does the author
accomplish what he set out to do? The answer is yes, the beach imagery is
definitely there and done well.
However, the rest of the song is basically like the aforementioned first
third. The author adds and subtracts instruments and sounds creating a few
interesting patterns but not enough to justify the 7:37 playing time. It
soon becomes repetitive and lacks any real depth. And I was shocked at
this because with a 3MB file size, one would expect this song to be packed
with great instruments and samples. But the author wastes 2.2MB of space
with samples that, even though they do sound good, are clearly too large
for the effects they create. Now let's put this into the terms of our
beach imagery..."If you have seen one part of the beach, you have seen it
all."
With an ocean of possibilities, Sea Fantasies is a deserted isle. An
occasional visit to the isle would be refreshing and relaxing, but perish
the thought of remaining on the island for too long lest you soon go
insane.
/----------------------------------------------------\
)-----------------------========[ Zond 3 ]========------------------------(
\----------------------------------------------------/
Now here's something I like! It's one of those laidback tunes you can
chill out to after a night out clubbing. Lie back, relax, and let the
melody take you to places you'll wish you were still at when you wake up
the next morning with a chronic hangover.
The song has been put together professionally and flows smoothly without
ever faltering or loosening its grip on the listener's attention. The main
melody, played with strings and accompanied by plucked 'pizzicato' string
samples, stays constant throughout the course of the song, but because it's
such a nice melody (even though it only consists of 4 notes!) it doesn't
detract from the overall appeal. The use of traditional string
instruments, together with the electronic synths and pads, is also well
done, and everything is held together in fine balance with a solid drum
track that has been programmed with care. But....
...There's one problem with this song: it's absolutely HUGE at 1.8MB. If
Rave-o-Tek had only cropped his samples and got rid of the stuff that isn't
even played in the tune, (and converted all his sampledata to 8-bit
resolution, but let's not get too technical here) he could have reduced the
size of this module to less than half of what it is. 1.8MB equals a lot of
download time and I would normally only grab a module this size off the net
if I knew it was going to be a classic that would go down in tracking
history as a landmark in mod composition. I cant say that this particular
tune makes it quite that far, but if anyone's got the spare time, and is in
need of some chilling out, then I'd heartily recommend Sea Fantasies.
It's a pity that this module may be overlooked by some due to its
unnecessarily large size, but trying to get your MODS as small in size as
possible is an important part of tracking, and shouldn't be ignored.
/----------------------------------------------------\
)------------------------========[ Emit ]========-------------------------(
\----------------------------------------------------/
Sea Fantasies is a seven and a half minute hard trance/ambient track. The
track begins with the sound of ocean waves (to be expected from the title).
These, thankfully, don't last long (more about this below), and we go into
a relaxed intro, which slowly builds into straightahead percussion, with
some fairly heavy drums (pushing it well into what I consider the techno
side of trance). This continues more or less for the next six minutes, and
then we arrive back at the ocean waves.
Compositionally, I found an interesting parallel between waves and the
instruments, which come in, recede, then come back in--I almost wish this
would have been explored more instead of using the ocean wave sample
itself. There are also some nice pan envelopes used, which I found work
much better when listening on headphones. However, I found it a bad start
when the main synth came in alone, and proceeded to click, due to rapid
volume changes. However, once some hi-hats came in, this clicking was
masked.
When I heard the ocean waves sample, I became somewhat worried; it is a
very cliched sound to include in music, and often becomes nothing more than
a token sound effect. I think Rave-O-Tek managed to use the sample
sparingly and tactfully. I do think that I probably secretly wish it was
not there.
While the samples are of fairly good quality, I really don't find that this
module sounds like it has almost three megs worth; there is very little
variation in the sounds throughout the entire track.
Overall, this track is above average, and definitely displays a proficiency
in tracking. Unfortunately, more attention needs to be paid towards the
use of samples. At three megs, I don't imagine it will stay on many HDDs
once and if it is downloaded.
/----------------------------------------------------\
)-----------------------========[ Araneus ]========-----------------------(
\----------------------------------------------------/
Okay, this mod better be good. At just under three megs uncompressed, it
had better be worth its weight in disk space. In fact, because of its
size, I know for a fact that Impulse Tracker and Mod4Win both miss out on
samples because I only have a two meg GUS PnP sound card. Cubic Player is
what I've used to critique this module, but even with that, I don't know if
the song was played properly. For you mod-makers out there: Tell the
listeners what the software and hardware requirements (or recommendations)
are for best module enjoyment!
The bassline is relatively simple, as these trance/dance-type mods can get,
remaining constant throughout the entire length of the song. However, the
effect is a dreamy trance mod that seems like the perfect type of mod to
put on tape and show your computer-illiterate friends. There is enough
variation in patterns and instrument combos to listen through the entire
seven minute module without complaining. But I don't think I could listen
to it twice in a row; it would sound too monotonous.
The samples are, of course, very appropriate, but given the size of the
module, you'd expect that. But having decent samples isn't good enough for
me, because I invested so much time downloading the thing and expected a
little more originality.
If you have the drive space, a fast modem, and a preference for this
dreamy-trance style of music, then by all means, download this one. It's
definitely worth listening to.
/----------------------------------------------------\
)----------------------========[ Skullsaw ]========-----------------------(
\----------------------------------------------------/
What!? A 700k sample! Not to mention the 400k sample. Huge file lengths
are the reason I never bother with MPEGs and I certainly would never bother
with a mod of this size if it wasn't my sworn duty. What makes it worse is
this is a terrible mod.
This is nothing but a germ of an idea, a basic motif that's beaten into the
ground for over seven minutes. A simple four chord progression played over
and over by various synths on top of a simple 4/4 dance beat and droning
bass. That's really all there is. Of course, things drop in and out of
the mix, but basically it's just an 8 bar cycle played ad nauseum. After
about two minutes, you hear all there is to hear.
The samples are pretty good but there are no real standouts. I could do
without the sea surf sample, it's old hat and a waste of space. As a side
note, for a thirty channel mod, it sounded fine on my Amiga.
I can't recommend this one on any level. It's way too big with zero
substance.
/----------------------------------------------------\
)------------------------========[ Cubix ]========------------------------(
\----------------------------------------------------/
This particular piece of music is quite different from the pace of other
songs of this type. With the beginning of the piece, the listener is
whisked away by the crashing waves of the ocean into a dreamy place
beneath. With repeating riffs, this piece conveys the sense of a daydream
which, at times, does get a bit monotonous and overused. In this dream
realm, the listener experiences all sorts of strange and wonderful
melodies, spinning lazily about their head. The images of mythical sea
creatures whiz about creating a feeling of wanting to visit such a place
again and again. Overall, this piece is above average with its originality
and clean samples. I would recommend this to listeners trying to find a
change of pace in the fast moving world of mods.
-----================================================================-----
"The Once and Future King - Part I: Dawn of Pendragon"
by Nightbeat
(10ch S3M, 06:24)
(nb_oafk1.zip [184K/261K])
[Orchestral/Atmospheric]
"This is my version of the heroic tale of King Arthur and his noble
knights. It's a kind of 'Mod symphony,' an orchestral soundtrack inspired
by the legend of the Celtic king. This is only the first part, which
pictures the king's birth and the death of his father. Five or six more
parts are under creation...." [Nightbeat]
Samples -----------------.
Originality -------------. |
Technical ---------. | |
Composition -----. | | |
Overall -. | | | |
| | | | |
| | | | |
====================
Old Wolf 98+ 97 98 72 90
Cubix 95+ -- -- 99 95
Mansooj 84+ 80 -- 70 70
WolfSong 83+ 88 72 73 70
MING 70= 70 65 80 60
Nemesis 68+ 77 72 63 60
Anders Akerheden 65+ 65 60 79 60
Walrus26 49+ 60 -- 25 50
/----------------------------------------------------\
)----------------------========[ Old Wolf ]========-----------------------(
\----------------------------------------------------/
The thick mist swirls around the desolate, rocky landscape. From within
the mist, a horn sounds. Moments later, in the distance, it is answered.
A challenge, or an acknowledgement? Out of the mist, an army slowly rides;
hardened, battle worn men. They file slowly past, expressions hard,
determined. Their leader rides past, towards their head. He is a tall,
handsome charismatic man, that any one of his army would follow to their
deaths, if need be.
This is an orchestral/fantasy piece, that could have been lifted straight
out of the soundtrack of a medieval movie. It is apparently part 1 of 3.
It begins with low strings, and a soft heartbeat. A horn sounds, then
another. From here, the piece slowly builds. Gradually, the pace changes,
changing the mood, building the tension. At each change different
instruments--strings, kettledrums, brass--take the weight of the piece and
move it forward. The tension builds, and expectations rise until the
climax. Here, the piece really kicks into gear with snares and kettle-drum
driving, and the orchestra swelling and moving through a rousing melody.
Suddenly, it is over, with the kettledrums and light strings holding the
tension, and slowly building on it. As expected, the final climax arrives
and once again the snares and kettledrums set the beat for the rest of the
orchestra. The ending looms...then it hits suddenly, but satisfyingly, the
tension gone, the excitement remaining.
Musically, there is nothing new here. In any movie, any dramatic film
piece, we've heard it all before. However, two things make this piece
stand out: Firstly, it has been done well. It looks, and feels, as though
attention has been paid to every detail: the instruments, the arrangement,
the pacing. It feels like the work of a craftsman.
Secondly, it's a mod. Okay, you know that, but I really did find myself
forgetting that this was a piece of electronic music at times. Most mod
pieces, orchestral or otherwise, tend to give themselves away, if only once
or twice, as digital music. A sample out of range here, a fake sounding
note change there or an impossible sounding arrangement. But this piece is
up in the rare range of true 'realistic' music.
Part of the success of this module is obviously due to the samples.
Without good samples, a good arrangement will bring only a mediocre mod.
The samples are all well chosen; all of good quality, and properly pitched.
To top if off, all are kept within their effective range so that there are
no 'strained instrument' sounds.
Samples aside, the arrangement is top quality. It's almost as if the piece
was arranged as if for a real orchestra, then skillfully pulled back into
the somewhat limited confines of the module format. The instruments are
literally played as instruments; effects being used to allow them to start,
change notes and stop realistically. It was here that I was surprised to
find that this was a ScreamTracker III module, and not an IT module with
ITs note continue capability. Instead of the "close enough" approach
(often seen with percussion) if there is the possibility that a note might
be cut off by the following one, the instrument is flipped to another
channel, then pulled back later. Nothing really amazing, but the surprise
came from the realisation that Nightbeat has used this technique and still
put a whole orchestra in only 10 channels!
Effects are also used well to help the flow. Loops, speed changes and
slides are all crafted into the piece as the need arises and help to give
this piece its realistic feel.
Is it perfect? It's pretty close, but there are a couple of minor flaws.
First, and I suppose least, is that around the three minute mark, at a
section change, there is a slight catch. It seems to be due to one extra
drum-beat that shouldn't be there. Yes, it's minor, but it does interrupt
the flow a little. Secondly, as I've already said, there's not much
original here. If you're looking for something new and groundbreaking
musically, you won't find it here.
What you will find is a beautifully crafted piece that pulls you in, surfs
you along on the crest of an emotional wave and sets you down, gasping, on
the peak of a mountain, enthralled and excited. I'm off to download parts
2 and 3.
In summary, this one has made it to the car cassette player: my highest
honour.
/----------------------------------------------------\
)----------------------========[ Walrus26 ]========-----------------------(
\----------------------------------------------------/
The hardest genre to transfer over to module form is orchestral, hands
down. A composer has to capture the subtlety of each instrument, each of
which is difficult to master, and then throw them all together, weaving
complex tapestries of stylized sound. The Dawn of Pendragon makes an
admirable effort, but falls short.
The piece begins primordially with fifths in the bass, with what sounds
like a rearticulation on each beat, but is really rough looping. A solo
brass sound enters next, largely out of balance with the sustaining basses.
The phrygian solo line never properly resolves, which is okay most of the
time, but doesn't quite fit in an exposed circumstance such as this. The
movement proceeds with a two chord motive played by the strings, introduced
by an excellently controlled cymbal roll/crash. The heavy articulation on
the second chord sounds good, and the ninth chords are a nice touch. All
during this section, though, the timpani is going nuts, striking notes that
are out of range of an actual timpani, not to mention the capacity of the
sample.
The central theme enters in order 15 of 63, which in my opinion, is far too
late. The theme could have been a part of the introduction, and could have
been explored in detail by the time order 15 came around. As a result, the
only variation was an entry in thirds, and a modulation. Modulations by a
major second, in either direction, are used almost exclusively by popular
music, and are seldom found in classical styles because of their abrupt
nature. The Dawn of Pendragon has three.
The next section ties in well with the introduction. The basses yield a
rich, full sound, even though the pizzicato strings are slightly
overbearing.
With another major second modulation and a roll off, the piece vaults into
a march. I have never been a huge fan of snare drums in classical music,
sounds a little too contrived. Some sections of this piece sound almost
like the theme from The A-Team. Even though I disapprove of the snare
usage, it *was* done well. The rolls were well controlled and displayed
glimpses of realism. I was also impressed by the use of different pitches
of snare to simulate different attacks.
After the piece finishes its march section, it recapitulates the main theme
from the beginning. Here, the timpani once again far exceeds its limits,
trying to carry a syncopated melodic line. The timpani should never be
asked to carry any kind of scalar melodic weight. The part should have
been given to the strings or brass.
With a well timed suspended cadence, the piece falls back into the march
and quickly finishes.
Overall, The Dawn of Pendragon exhibits good thematic material, but does
not successfully tie it together. A good majority of the samples were
ripped from Skaven's music from Second Reality. I have nothing against
ripping, in general, in fact I rarely use a sample that *hasn't* been
ripped. I just had an overwhelming feeling of deja vu when I listened to
this piece, primarily because the form was so similar to Skaven's piece,
and the identical sample didn't do much to counteract that feeling. I
would have enjoyed this much more with a little more inspiration and
revision.
--- References ---
Symphony by Skaven ([download])
/----------------------------------------------------\
)-----------------------========[ Mansooj ]========-----------------------(
\----------------------------------------------------/
My exposure to modulized orchestral pieces has been growing by leaps and
bounds lately, what with my newly adopted intentional focus on downloading
and listening to such things. Naturally, I grabbed Jase's incredible MC3
winner Kingdom Skies (I had heard it...and heard it...etc. on my copy of
the Freedom CD, but never via the module itself). Jase has set the
standard for such pieces, at least insofar as my personal experience is
concerned. Such a high standard can be a double-edged sword, for those who
apply themselves to the same genre, they are attempting to rise to heights
that may be out of reach of even good composers, and I fear that I may
sometimes fail to keep the perspective appropriate.
Nightbeat fares well with this first in a storyline series of pieces.
Dawn of Pendragon sits squarely within the orchestral genre, with the
expected sample set and progressions. Plenty of drama is included, which
is, of course, another expected element. Naturally, this makes for a piece
that has built in hooks to involve the listener in the goings on of the
storyline being portrayed.
It doesn't take long for the drama to ensue, but unfortunately, it does
take a bit too long for the initial segment to move to its focus. With two
minutes of timpani and string play out of the way, in come the horns and
supporting background strings. The image focus changes from scene to scene
(tempo to tempo, urgency to suspensefully building drama) several times
throughout the remainder of the piece. Well done to keep the flow of
something that can tend to bog down in its own drama from doing just that.
Pizzicato strings are used smartly, first here, then a scene or two later,
there, to break up the tone. And as is normally the case, a fairly
dramatic and energetic dead-stop climax.
This is a skillfully wrought piece of work. I am notoriously (at least in
my own opinion) hard to please when it comes to symphonic/orchestral
tracks, but I am pleased with this one. It isn't Kingdom Skies, but it
works its own special magic quite nicely. I'm left with the desire to do
as Nightbeat demands in his sampletexts: "Go get the other parts!!!"
I found very little of importance wrong with this track. The various
components seemed well suited and thoughtfully used, however, I am a bit
miffed (and I'm all too often miffed for the same reason in regards to
orchestral mods) that the opening strings were driven by a looped sample
with painfully obvious seaming. Doesn't a smoothing routine exist to fix
this sort of thing? It is such a major shame to be reminded every few
seconds that you're listening to something fabricated on a computer, when
in this day, such things should be functionally easy to eliminate.
Bear in mind that this production DOES leave you with a fairly clear
impression that it is not whole, in and of itself. No surprise, of course,
since it is an opus part one. So, I would suggest that if you happen to
like orchestral pieces, get this and the other parts at the same time, and
settle in for an orchestral feast.
--- References ---
Kingdom Skies by Jase [download]
Other parts in "The Once and Future King" series:
(will be linked as soon as I get them)
/----------------------------------------------------\
)-----------------------========[ Nemesis ]========-----------------------(
\----------------------------------------------------/
Now, if anyone were trying to imitate Skaven, this would be it. Some
imitations are better than others, and this certainly qualifies as one of
the better imitations, but the elements of Skaven's popular tune, the
beginning and end-part of Second Reality, are all quite present. The
samples are about 90% from Skaven's tune (the original sources, where
Skaven ripped them from, doesn't come to mind, though Skaven did mix some
of them together and process them a bit himself), and maybe 10% from Jase's
MC3 winner Kingdom Skies. However, the samples aren't all that good--many
of them with plenty of noise and noticeable looping points. This song
tries to be both of the aforementioned songs, and does an admirable job at
the very least, despite the similarity. (Let's keep in mind, those are two
*damn* good songs to draw elements from.)
A strange, almost ethereal-sounding french horn begins this piece, with a
low string bass fading in and out as well. Unfortunately, the string bass
has a rather annoying audible loop point that detracts a bit from the
believability of the song, which could have been smoothed out with a bit
more effort. Continuing on, some nice-sounding timpani is brought in, as
well as strings, fading in and out, wth bright staccatos on every second
strike. Unfortunately, the samples used for the strings at this point are
quite bad, with a double helping of ugly noise that you can't help but
notice. Regardless, the piece progresses, and begins to build its way to
the climax, with pizzicato strings plucking the melody away, but with a new
bass instrument, which sounds a bit better than its previous incarnation.
Once the climax of the piece finally arrives, I can hardly keep myself from
speculating as to where I heard that melody before. (This can be a good
thing or a bad thing--in this case, I'd consider it a bad thing.) Not to be
nit-picky here, but the melody at this part is pretty much one pattern
repeated for awhile, with a few key changes, up a third, then down a third,
then up a third, and so on--that sort of thing. Eventually, it goes into a
short lapse, where everything slows down a bit, and ends up sounding a bit
like the beginning again, after which it then proceeds and gives us a
rehash of the same climax, only with a proper ending. I can say that I
like the progression of chords at the end, however cliched it might be, and
enjoyed listening to that part. The rest of the tune, however, has a few
glaring problems. Still, it's worth a look, though its more skilled
counterparts Kingdom Skies and Skaven's Second Reality tune, are quite a
bit better.
--- References ---
Symphony by Skaven ([download])
Kingdom Skies by Jase [download]
/----------------------------------------------------\
)----------------------========[ WolfSong ]========-----------------------(
\----------------------------------------------------/
The strong point here is definitely the composition. Very classical and
theatrical in design, this song does not go sparingly on the atmosphere.
The instruments range over the orchestral field with the main presence
being horns and strings with support from other moving sounds such as
kettledrums and pizzicato violins. I would normally say that the song was
too long (6:30), but not in this case and with this style of music. This
is what most people might consider more of a piece of art.
One thing that I admire about this song is that the composer's main focus
seems to be the music itself. He wasn't concerned about filling it to the
brim with mind blowing effects or trying to reinvent the speed of light in
music. The whole thing seemed to be based on pure inspiration and followed
whatever the composer was feeling, no matter how fast or slow. The intent
here is for a good, image provoking piece of music, and might I say that
the attempt was quite successful.
This is one of those "I laughed, I cried" pieces. The range of emotion and
intensity is very wide going from tranquil and relaxing to deperate and
sorrowful, and all in good order and with precise timing.
The song does have its weaker points, though. The instrument selection was
good, but I thought the quality could have been better. The sounds were
scratchy at times and there were a couple of bad loops. Plenty of effects
were put in to affect the speed and play of the song, but I believe there
could have been a few more used to help out toward a cleaner sound.
It's always been my opinion that within reason, the actual music can make
up for shortcomings in the sound or performance. This holds true here. In
experiencing the piece as a whole, the music overshadows its problems.
When listening to it, I didn't even *want* to think about the problems it
had because it was too much fun just to listen and enjoy it.
This is a very good piece of work which I'd recommend to any classical fan
and for anyone that just enjoys a good piece of music.
/----------------------------------------------------\
)------------------------========[ MING ]========-------------------------(
\----------------------------------------------------/
...And yet more so-so orchestral music.
Dammit, I KNOW I shouldn't have said that, I KNOW Nightbeat really is a
great composer, I KNOW that even though this tune isn't the best I have
heard from this composer, it is, by comparison with the lot of orchestral
tunes out there, well over the average. But, the average in this genre of
the mod world is so painfully low, that 'above average' doesn't really mean
that much. Let's face it, writing orchestral mods is hard, very hard.
Both in technical and musical terms. And not even a usually quality
composer like Nightbeat fully masters that art.
There are a lot of stretched out string sets, deep thumping and big
orchestra hits, some flutes, woodwind, and all the usuals, but the theme,
story, melody seems to have been left behind. As an epic piece, that's not
so much needed as in other types, but still there has to be something that
can hold the pieces together. It goes crash-tadaa-taaa-daaa all of a
sudden, without really having any reason, except that the composer liked
that sequence and just HAD to put it in. At least that's how it feels to
me, the listener.
Also, the samples are not really of any top quality: poorly looped strings
and very edgy horns. A good job both in tracking and sampling of the drum
score, though, while other parts are simply dynamically mediocre. And yet
again, it IS better, both technically and compositionally, than many, many
of the classical style mods I've heard.
So the technical flaws I can stand. But, unfortunately, it had another
affect on me, too. I actually had to actively listen to it over and over
while writing this review, cause however hard I try, afterwards, I can't
remember anything about it.
This would probably do great as theme music somewhere, but as a stand alone
piece of music, it didn't really make it, on being too faceless. So
considering the ambition versus the result here, my judgment is:
Thumbs...up...down...er...somewhere in between.
/----------------------------------------------------\
)------------------========[ Anders Akerheden ]========-------------------(
\----------------------------------------------------/
I get the impression this song was never completely finished, as if
Nightbeat got tired of the tune and just wanted it finished off as quickly
as possible; there seemed to be some sounds missing, in my opinion. Where
are those 'metal hit' sounds, adding the feeling of long forgotten worlds
and knights carrying their shining broadswords onto the battlefield? I
sure missed 'em.
In the opening section it seems one of the digital strings has been looped
in a rather sloppy way. Maybe it was made that way on purpose, but it
annoys me. Once the music intensifies, the addition of kettledrums and
some really nice strings makes the composition a whole lot more
interesting. That is, if you've managed to wait for about one and a half
minutes. Some minutes later, the entrance of a sharp march drum cuts
through. It doesn't sound bad, but it wasn't quite properly integrated
with the rest of the instruments, playing too much on its own and drowning
out the melody. The same goes for a harp that initiates that same
sequence. Maybe the addition of a small echo would soften its touch.
Besides all this, it's not a bad tune; generally somewhat above the average
mod.
/----------------------------------------------------\
)------------------------========[ Cubix ]========------------------------(
\----------------------------------------------------/
Nightbeat has come up with another masterpiece! Form the opening of the
lonely trumpet to the powerful addition of beating percussion, Nightbeat
has provided a piece of music which is in a class by itself. The beginning
of the piece is set in a lonely room where a turmoil of emotions is
brewing. First the loneliness, the fear and anticipation of the day's
events. Then the melody turns very rigid and stoic giving the feeling of
royalty marching down the street with an air of confidence, ready to ascend
to the throne and take their rightful place in history. You can feel the
turbulance of light fighting darkness within this piece of music, and the
conflict of emotions: happiness, anxiety, relief, and anticipation. It is
truly a wonderful piece of music and my only complaint is that it isn't
longer.
-----================================================================-----
"Suffering Variety"
by Shrift
(16ch S3M, 03:12)
(sufvar.zip [344K/501K])
[Melodic Dance/Industrial]
Samples -----------------.
Originality -------------. |
Technical ---------. | |
Composition -----. | | |
Overall -. | | | |
| | | | |
| | | | |
====================
WolfSong 83+ 82 72 93 80
MING 77+ 70 85 90 75
Skullsaw 70+ 75 50 80 65
Rebriffer 70+ 65 70 65 70
Peraphon 43- -- -- -- 68
Nemesis 36+ 15 20 50 60
/----------------------------------------------------\
)------------------------========[ MING ]========-------------------------(
\----------------------------------------------------/
I guess this is the kind of music I'd compose if I were smoking weed. It's
dizzy, it's jazzy and it's totally out there. A soft, pulpy mass of sweepy
noises, and soft, cool melodies.
Suffering Variety is, in fact, an incredibly appropriate title. It's
really not common, but this song is really suffering from variety. It
simply has too much of it. The style (a very interesting one, by the way,
more about that below) is well pasted out over the whole length of the
tune, but there is no coherency whatsoever on the small scale. No distinct
melody, zillions of little delicate side themes, and a whole lot of
effects, all randomly put out from start to end. Variety made the tune so
vague and...slippery, I had one helluva job trying to get a grip on it.
Anyway, don't let this scare you. The tune is well worth the download, as
the experience of having it passing through your ears, brain and wherever
cool tunes are stored is an interesting event indeed. It is dark,
atmospheric synth-jazz with delicate chip sequences, cool, dissonant piano
chords (note: dissonant, not disharmonic; they all fit in perfectly), soft
horn section and the most interesting, innovative, addictive and downright
cool drum score I've heard so far this year. Soft snares and deep bass
punches are scattered all over the place and percussion traces along in its
heels to produce a hectic yet ordered mess of what must be either a whole
set of drummers, or a very talented octopus. :)
This is also another great example that shows you don't really need all
those fancy envelopes, CD quality samples and sixtywhatever channels to
make a dynamically superb somg. Shrift handles the S3M format with great
care and total control, and what comes out can not, at least by me, be
distinguished from most fancy IT and XM productions out there.
A quite nice sounding mod with style, but without character. However, in
this case, style is more than enough. Go get.
/----------------------------------------------------\
)----------------------========[ Rebriffer ]========----------------------(
\----------------------------------------------------/
Oh dear, this title is not a good start. The last thing I need is to be
depressed.... :-(
"First Released Music" the sample notes proudly state and, to be honest,
for a first effort this is very good indeed. Shrift has obviously paid
some attention to the Mod Composers Manual (there's no such beast so don't
ask for copies!!) but ultimately knowing the tracking tricks does not
always lead straight to tracking glory.
Firstly, let me get a personal gripe out of the way. Speaking as a
composer, I find Shrift's comments about 'sample ripping without credit' a
touch irritating. How can we help mod listeners to show respect to program
makers by registering (and not cracking) when we don't even respect other
trackers' hard earned work. I believe, as I believe many composers do, in
credit where credit is due. If someone took the time and trouble to make a
good, clear (and sometimes unique) sample, then the least you can do is
credit them for it. Simply saying that ripping is the sincerest form of
flattery is a cop out. *We* are responsible for our own industry, what we
do counts....
Okay, politics aside, what's the track like? ("At last!" you say!)
The aforementioned ripped samples are very good; obviously Shrift is
stealing from the best. :) There's a deep grand piano sound in there that
is very, very good indeed. The track is a kind of industrial/rock number
that's more than a little difficult to pin down, but quite interesting for
all that. My main quibble was that there seems to be a distinct lack of
focus to it. You are aware that the track is very workmanlike, your ears
even perk up in one or two spots but the experience falls far short of the
sense of wonder a great mod imparts. In summary, this is a good, but
certainly not exceptional track. One thing did surprise me, the ending
felt very ragged--almost as if the composer had decided they'd had enough
of it....
/----------------------------------------------------\
)----------------------========[ WolfSong ]========-----------------------(
\----------------------------------------------------/
This was a refreshingly unique piece to hear. I know that complimenting
something with the usage of the term 'unique' usually means that you can't
think of anything good to say about it, but in this case I can. Not only
is it unique but it was quite nicely presented.
Being unique, it's rather hard to describe by mentioning a common style so
I'll go through it piece by piece. At the base of the song is an almost
tribal display of percussion using a mixture of traditional and modern
instrument sounds that the piece seems to be centered around most of the
time. There didn't seem to be a melody, as such, rather there were snappy
pieces and combinations of note phrases done by various instruments ranging
from outlandish synth instruments to a simple thudding piano.
The sound that this song delivers, as a whole, is quite involved and
definitely heavy with atmosphere. In fact, I could see this song seated
very well as part of movie soundtrack. Shrift has used certain sounds and
instruments in just the right places to express a suspenseful feeling.
I found the layering of this song to be impressive. By layering I mean
that many different sounds and parts are being played together at the same
time, but all complementing each other and adding to the song, as a whole.
It looks like this must have been quite a project to make.
Two things...some of the samples were a bit grainy, though they fit quite
well, and I didn't like the ending. This song needed a dramatic ending but
all we got was a simple cut off and repeat. I don't know if Shrift really
wanted it that way or if he just got lazy. Shame on you!
Despite my gripes, though, it is an impressive song. If you're in the mood
for something that you've probably never heard before, this is a
recommended download.
/----------------------------------------------------\
)----------------------========[ Peraphon ]========-----------------------(
\----------------------------------------------------/
This piece is something the likes of which I haven't really heard before.
It's kind of weird--it doesn't seem to have any real sense of coherency yet
there do seem to be definite recurring patterns. Based on this and my lack
of experience with music as seemingly out of the ordinary as this piece, I
can only call it progressive. The song text implies that this song deals
with pain--I can see that. There is a definite dark and gloomy side to
this piece that could very well be an exploration of pain, how someone may
suffer and what they may feel.
The samples are of a fairly good quality. Shrift seems to have selected
samples that fit the purpose and overall idea of the song. I did notice
that some of the samples seemed a little 'poppy'; they seem to pop each
time a note was played. The loops seem to have been set very well with
none appearing blatantly blatantly obvious. Some of the samples sounded a
little crackly too, but it was hard to notice.
The song seems to have a very rich sound, covering mainly the lower end of
the sound spectrum. Overall, it wasn't really my cup of tea. It just got
more and more tedious.
/----------------------------------------------------\
)-----------------------========[ Nemesis ]========-----------------------(
\----------------------------------------------------/
One word describes the intro to this song: OUCH. Luckily, it gets better
from there, but not all that much. If it weren't for the fact that there
is some actual consistency to the rhythm, the beginning would sound like
Shrift let a small animal walk over his keyboard, and then forgot to change
anything before releasing the song. Progressing from there, it gets a bit
better for a short time, as there is actually a semblance of melody, and it
isn't nearly as cacophonous.
Unfortunately, it never improves itself to the point where I can say that
it reaches the 'average' level, as many parts of this song, were just
painful to listen to. Sorry if I'm being a bit harsh, but this is another
one of those songs you could use to interrogate someone, if you really,
*really* had something against them. It does have two noticeable merits,
however: The samples aren't all that bad, and there is a rhythm of some
sort throughout the song. In fact, the percussion isn't all that bad:
it's actually listenable if you mute the rest of the channels.
/----------------------------------------------------\
)----------------------========[ Skullsaw ]========-----------------------(
\----------------------------------------------------/
Suffering Variety is labelled as dance/industrial, it's neither. I'd say
it fits comfortably under 'other.' The overall feel is tribal with its
bongos, toms and anvil. An acoustic piano provides the bassline and a
cornucopia of instruments jump in and out with short melodic snippets.
Saxophones, synth doodles and assorted electro-sounds are tossed about and
withdrawn before they get a chance to bore. Unfortunately, the sound
quality isn't too good, very scratchy and low rez.
There are no melodies to grab onto, they flitter about like wind-blown
leaves, yet I find the music to be cohesive. The mod has an improvised
quality that works very well. Suffering Variety is a refreshing listen
especially after being subjected to too many techno mayonnaise sandwiches.
-----================================================================-----
"Deborah's Song"
by The Prof
(??ch IT, 08:07)
(blues.zip [150K/273K])
[Easy Listening/Soft Rock]
"Deborah's Song is based on the classic 12-bar blues progression (with
harmonic modification). I've always been a big fan of Pink Floyd and the
electronic orchestral sounds in the song are perhaps a result of
that--especially with the wailing lead guitar in the middle."
Samples -----------------.
Originality -------------. |
Technical ---------. | |
Composition -----. | | |
Overall -. | | | |
| | | | |
| | | | |
====================
Walrus26 57+ 40 45 60 70
Mansooj 44+ 40 -- 56 65
Nemesis 41+ 45 41 44 35
Peraphon 41- -- -- -- 60
WolfSong 38= 46 30 60 50
CCerberus 33= 86 40 68 13
Husanak 30+ 35 25 35 30
MING 25+ 15 50 60 80
/----------------------------------------------------\
)-----------------------========[ Nemesis ]========-----------------------(
\----------------------------------------------------/
Alright, this song starts out somewhat abruptly, which is not necessarily a
bad thing, in general, but here it seemed just to sort of 'begin' without
any building or lead-in or anything. Immediately noticeable, and somewhat
annoying, is the percussion, consisting of a droning bass drum and ride
cymbal. The bass drum is laid down in monotonous fashion, with a thump on
every other downbeat, and with little fills that quickly become grating, as
they continue in the same way for quite a long time. The cymbal is played
in just the sort of rhythm that doesn't contribute to a groove, with
strikes on every other downbeat, and in between, an attempt at some sort of
triplet. Regardless, the song doesn't sound very pleasing to listen to for
the first half or so, with layered chords, a 'walking' acoustic bass, and
discombobulated flute melodies that made me wonder if there was some feat
of miraculous musical genius at work here, whose grandiose feats of tonal
imagery I could hardly understand, or if it were just put together in quick
and sloppy fashion. The best part about the first half, or so, would have
to be the bass which flows and ebbs nicely, travelling up and down the
notes rather smoothly. One quick note before I continue: Volume envelopes
are there in IT for a reason. You don't have to use those ugly sounding
note cuts (these: ^^^). Use some volume envelopes and NNAs to smooth out
those chords and leads, while adding some sweet reverb. You'll find the
changes for the better.
A few minutes into the song, the drum track finally changes, and at this
point I'm left wondering if these were the rhythms the composer was trying
to create earlier on in the song, since they sound very similar, only a bit
more organized (traditional jazz three-ride-cymbal-hit groovin'). It gets
a bit easier on the ears at this point, when it seems everything simply
makes a bit more sense rhythmically, even though the same flute solo has
been playing out its quite repetetive melody for a long time now. The bass
continues to flow along here, as well as the almost ethereal sounding pads.
However, this song continued on a bad note for me, as the composer brings
in that same old overused electric guitar sample we all ripped from Necros'
Realization (which, in turn, Necros ripped from somewhere else). The loop
on this sample is pretty bad, and drones on and on, making me wince
whenever it is played up high. To top it off, the guitar keeps playing the
same melody as the flute played before, only now in thirds. I think it was
at this point I noticed the song was only about half-finished. To say the
least, it's pretty darned long, coming in at around 8 minutes. Of course,
I've heard a few songs that length that kept my interest, but
unfortunately, this one doesn't have any particular hooks or interesting
changes, so I had to resist the urge to fast forward at that point.
I wouldn't say this is a "failed attempt" at a sort of soft jazz piece, but
more like one that could have been better, given a bit more time and
practice. All told, the second half is pretty listenable, and might
suffice as background music for someone who happens to enjoy it a bit more
than I did.
--- References ---
Realization by Necros ([download])
/----------------------------------------------------\
)-----------------------========[ Mansooj ]========-----------------------(
\----------------------------------------------------/
This could have a been a great song. Huh? Did I put my cards on the table
too soon? Yes, in the hands of a seasoned composer, this could have been
something. The 'feel' is there, the mild groove is there to get the mind
settled in, but the character is missing and the progressions are taken to
unnecessary extremes.
The track is essentially three interrelated, but too similar, segments.
What we have is basically a slow segment with a kind of lazy club tone to
it, with flute, synth, bass and simple percussion. This carries on in a
smooth, but rather tiresome way for nearly three and a half minutes. This
is two minutes longer than necessary, in this case.
The second segment is much the same as the first, but with a rather shrill
and 'wiry' guitar sample replacing the flute (which, although flutes often
tickle my cringe reflexes, was a lot nicer than this). About the only
variance between these first two segments is that The Prof introduces some
overly loud, and much too aggressive cymbal crashes.
The last of the three segments, again, is nearly the same as the first two,
but taking on something more of a haughty nature, with a in'n'out mixture
this time of the guitar, flute and some rather nice tube-tone piano. This
is the best segment, by far. However, it is droned on, like the first, for
far too long (over three minutes), and includes the highly questionable
cymbal crashes (shaddup already! ;)).
Other problems are tracking, or more precisely, technically oriented. The
main thing I noticed with the articulation of all the focus instruments is
that they're lifeless. Totally devoid of any noteworthy inflection (and
most often entirely free of such). Notes play, and stop, play and stop;
raw and crude, zero inflection. Fortunately, the biggest problems with
this track are things that The Prof should be able to come to grips with as
he moves forward in his tracking career. Mainly, a sense of flow--the
ability to realize when enough is enough--the horse is dead, stop it
already; and some brainstorming with the sample effects man.
Two other little things: where were the blues? This is not a bluesy
track. It is mildly melancholic, but not bluesy. The other thing is the
cute little ending. A dead stop, then an extra tone. Unusual.
So, as I said, this could have been a great song. I actually still liked
the root sound and feel, but it was overshadowed greatly by the failings of
what I expect is an apprentice tracker. I would have to say that The Prof
is on good footing when it comes to expecting improvement in the future.
The basics of style are there, but the technical basics are sorely lacking.
/----------------------------------------------------\
)----------------------========[ WolfSong ]========-----------------------(
\----------------------------------------------------/
People like Sara, Eileen, Jack and Dianne have all gone down in history
because of their theme songs. Well, there is a darker side to all this.
Not everyone gets a good theme song, and if I were Deborah right now, I
would be dumping a bag of sugar in The Prof's gas tank.
To make this easier, I'll just split up this review into good things and
not-so-good things.
The good things first. The chords and layout of the song are not bad. It
kind of reminds me of an old jazz band, the kind with a stand up bass and a
piano in the corner in a dim, smoke-filled bar in the city in the middle of
the night. Honestly, though, I think the biggest good thing here was the
intentions.
The bad things. I sense a first-time tracker here. The tracking was very
messy to the point that all of the samples simply started and were chopped
off when the composer was done with them. Even the rhythm sounds like a
skipping CD or a streaming audio file during a lot of lag. The melodies
(done by a flute and later a badly looped guitar sample) were
expressionless. No vibrato, volume slides or portamento. Perhaps it's
just an effect of the way the rhythm was tracked, but the entire first half
of the song seems to be offbeat. During the second half, the tempo speeds
up to a 'stray cat,' bringing the piece only slightly out of its pit. Most
all of the backing chords and sounds remind me of Casio autochords.
Keep practicing, Prof. It takes a lot of time sometimes to make a song
that not only you, but others will enjoy listening to. You've got the
chord and musical ideas down, you just need to work on your presentation.
Study other modules you like. Check their techniques and learn from the
masters. Don't sell yourself short. Keep fixing things in that module
until you're happy with it.
It's my overall opinion that this module probably wouldn't be of much
interest to the general public.
/----------------------------------------------------\
)-----------------------========[ Husanak ]========-----------------------(
\----------------------------------------------------/
The first thing I thought when I heard this tune was, damn someone forgot
to tell this guy that Impulse Tracker only *looks* like Screamtracker. I
really hate to come down too hard on a new tracker as I believe The Prof to
be, however, this really isn't a good piece of music.
In terms of composition, The Prof at least tried to do something different
by using an interesting pattern length which was nice, if possibly
ineffective. I did find a few redeeming qualities in some of the leads: a
couple passages had interesting ideas which just weren't realized. The
first bit of the song seems also to be a bit erratic in terms of beat. I
may have just gotten that impression, though, 'cause a super-annoying ride
sample made me want to just stop the tune. However, the tune seems to
settle down near the end as The Prof adds a little more spice and makes the
tune much more full. The best part of the tune would most definitely be
the synth bass segment which shows some good timing.
The area of technical skill is where The Prof seems to be lacking the most,
and that is a good thing. Technical skill is the easiest aspect of
tracking to improve upon. Technically, The Prof doesn't really use any of
Impulse's features; some volume envelopes would have really helped make the
leads flow. As they are, their very 'start/stop' nature, which I gather
was the intention due to the note off commands in the pattern data, was a
nice idea which was way overused.
Well, The Prof shows some potential; this tune does have a couple good
ideas. However, if he wishes to become a better tracker, he should be
advised to look at some good mods and study their technical aspects.
Perhaps if The Prof changed his nick to The Student and practiced for a
year or two, he could become quite a good tracker.
/----------------------------------------------------\
)------------------------========[ MING ]========-------------------------(
\----------------------------------------------------/
This song's filename is 'blues,' which was kind of appropriate, but not
appropriate in the way the composer most likely intended, since the song
itself does not manage to show enough qualities to resemble any blues
whatsoever. But, it is a song that really makes me want to sing the blues.
"I'm sittin' at my 'puter,
listening to this shite.
If no one gives me better stuff
I'll sing the blues all night."
...Because Deborah's Song is a musical production of little or no merit.
It starts weakly, advances to boring, and at its peaks is half-baked. It
all starts with one thick sounding pad, a bassline and a drumscore. The
drums are kind of special, where you have a martial rhythm, but played on a
synthetic hihat. First, how did the composer ever get this weird idea?
Second, why did he keep it after hearing how it sounded? Beats me.
After that, a flute stumbles in and plays a rhythmically unsound melody.
Yes, it does fit, but a melody has to do more than fit to sound good. This
sounds anything but good. Anyway, this goes on for a while before a lead
guitar and a few other instruments take turns at leading the tune forward.
Never upward, though, since the same sad themes dominate it all the way
through. Towards the end, we encounter a tempo change which lightens
things up a bit, and the song rounds itself up in the normal way.
The samples are all of highest quality sounding, individually, very good,
and the composer has, if not a fair, at least an acceptable grip on the
techniques. But what to do when the composition is this plain bad? Again,
beats me.
I do not like this song. That's it. Sorry. Next.
/----------------------------------------------------\
)----------------------========[ Peraphon ]========-----------------------(
\----------------------------------------------------/
This seems to be a very moody blues ballad. The background is constantly
filled with a quiet, deep synth organ which, to me, gives this song a very
contemplative aspect. The song appears to be divided into a couple of
separate sections, as the percussion patterns and rhythm change. The
percussion seems pretty standard for this type of song, using a ride cymbal
and quiet bass drum to set a fairly generic rhythm. There is a panpipe
used where perhaps a saxophone would have been the more traditional choice.
The samples are of a good quality, and seem to be appropriate for what the
composer is trying to achieve (mind you, I've never heard the panpipes in a
blues song...), however, there were more than a few loop point seams to be
heard which put me off a bit. Some of the samples also sounded a little
hissy, but it was not highly noticeable. The various percussion
instruments were fairly good and were used well. The sound spectrum seems
to be filled very well; high, medium and low pitches seem to be well
balanced.
I'm not a blues fan, so any significant deviation from the traditional
style is lost on me. If you're a fan of this particular style, it might be
worth a try.
Note: Does not play in Cubic 1.7 with the IT loader. One pattern uses
channels beyond Cubic Player's 32 channel limit. It seems like a strange
move, since there are unused channels in that pattern within the limit.
/----------------------------------------------------\
)----------------------========[ CCerberus ]========----------------------(
\----------------------------------------------------/
This tune wants *so desperately* to be smooth, but instead, it is doomed to
suffer from both a plethora of rough edges and a palette of crummy samples.
What a mess!
I'll start off with this song's good point--the composition. It's a nice,
jazzy tune. Very laidback, very listenable. This would be a great song to
sit back to, have a drink, smoke a cigar; or maybe just play as background
music one warm night while you're sitting out on the balcony looking out
over the city.
Unfortunately, take that tune and put THESE SAMPLES into it, and the entire
effect is lost. I mean, everybody knows that the MIDI 'distorted guitar'
sample sucks, right? Well, there is a sample in this song that I *swear* I
think was taken as a direct sampling from that MIDI sample. Horrible. And
there's just not enough use of slides and so forth to make the jazz
sound...HUMAN. An incessant ride cymbal throughout the song is not only
too loud, but it also cuts itself off very obviously, ruining any chance of
tricking the ear into thinking this is a real cymbal. Hey, and where's the
cool brushed snare that always goes along with a jazz ride cymbal?
I dunno, I think this song had good intentions but failed miserably.
/----------------------------------------------------\
)----------------------========[ Walrus26 ]========-----------------------(
\----------------------------------------------------/
I'm not quite sure what The Prof was trying to prove with eight minutes of
this monotonous claptrap. This module repeats itself twenty one times,
without any kind of significant variance. The greatest example of theme
and variance in music history is J. S. Bach's Organ Passagalia in C
minor, and it only repeated fifteen times. It *is* ten minutes long, but
it changes style five times, which is not the case with Deborah's Song.
The song started out for the first four minutes in 3/4, which was
refreshing to hear in a module, and offered a nice change-over into 12/8
swing, but that was about the only change of pace. The basic idea of this
module is a good one, but it was unfortunately presented in this dull,
bloated format.
-----================================================================-----
"